Cytosim  PI
Cytoskeleton Simulator
Matrix3 Member List

This is the complete list of members for Matrix3, including all inherited members.

determinant() constMatrixBase< 3 >
getColumn(const unsigned jj, real vec[SZ]) constMatrixBase< 3 >inline
getEulerAngles(real &angle, real &, real &) const Matrix3
getLine(const unsigned ii, real vec[SZ]) constMatrixBase< 3 >inline
inverse()MatrixBase< 3 >inline
inverted() constMatrixBase< 3 >
makeIdentity()MatrixBase< 3 >inline
makeZero()MatrixBase< 3 >inline
Matrix3()Matrix3inline
Matrix3(MatrixBase< 3 > const &m)Matrix3inline
MatrixBase()MatrixBase< 3 >inline
MatrixBase(real v[SZ][SZ])MatrixBase< 3 >inline
MatrixBase(real v[SZ *SZ])MatrixBase< 3 >inline
maxDeviationFromRotation() constMatrixBase< 3 >inline
maxNorm() constMatrixBase< 3 >inline
one()MatrixBase< 3 >inlinestatic
operator real *()MatrixBase< 3 >inline
operator()(const unsigned ii, const unsigned jj)MatrixBase< 3 >inline
operator*=(const real a)MatrixBase< 3 >inline
operator+=(const MatrixBase m)MatrixBase< 3 >inline
operator-=(const MatrixBase m)MatrixBase< 3 >inline
operator/=(const real a)MatrixBase< 3 >inline
operator[](const unsigned ii)MatrixBase< 3 >inline
projectionMatrix(const real V[])MatrixBase< 3 >inlinestatic
randomRotation(Random &)Matrix3static
rotationAngle() const Matrix3
rotationAroundAxis(const Vector3 &, real angle)Matrix3static
rotationAroundAxis(const Vector3 &)Matrix3static
rotationAroundAxisEuler(const real a[3]) (defined in Matrix3)Matrix3static
rotationAroundPrincipalAxis(unsigned axis, real angle)Matrix3static
rotationAroundX(real angle)Matrix3static
rotationFromEulerAngles(const real a[3])Matrix3static
rotationToVector(const Vector3 &)Matrix3static
rotationToVector(const Vector3 &, Random &)Matrix3static
setColumn(const unsigned jj, const real vec[SZ])MatrixBase< 3 >inline
setLine(const unsigned ii, const real vec[SZ])MatrixBase< 3 >inline
transpose()MatrixBase< 3 >inline
transposed() constMatrixBase< 3 >inline
valMatrixBase< 3 >
vecMul(const real *in, real *out) constMatrixBase< 3 >inline
vecMul(real *vec) constMatrixBase< 3 >inline
write(std::ostream &os) constMatrixBase< 3 >inline
zero()MatrixBase< 3 >inlinestatic
~MatrixBase()MatrixBase< 3 >inlinevirtual